About This GameFire Place is for people who want the simple pleasure of building and maintaining a fire over the course of the night: something beautiful, complex, and soothing to watch, a living presence in your space with you.Put Fire Place on that big screen in your living room during friendly gatherings, especially on cold winter nights. Holler at your co-hosts to put another log on when the fire starts to dwindle. Enjoy the crackle and the quiet flicker of warm light. Fire Place comes with four basic environments: a northwest Forest, an old brick fireplace in Seattle, a bright Santa Fe stucco, and the Washington coast. In addition, three artists have contributed a personal touch - Look for the addition of new environments from featured artists as the season progresses. Features:
https://icewatergames.bandcamp.com/album/fireplace-ost a09c17d780
English
fireplace screen. fireplace app. fireplace art. fireplace at home. fireplace ark. fireplace tools. fireplace bricks. fire place designs. fireplace and surround. fireplace and tv. fireplace tv stand. fireplace ideas. fireplace area. fireplace accessories. fireplace mantel. fireplace cover. fireplace insert. fireplace ash. fireplace tiles. fireplace asl pretty much a poor mans camp fire lol. its more of a chill game but hard af to get a fire going...not a game for me though! here is my gameplay of it https://www.youtube.com/watch?v=T8Huy6DBhlg&t=2s. quot;This game is on fire!"-Eighten108. Really enjoy this little app. It's a lovely piece of digital ambience, with a bit of a learning curve for the first few minutes. After that, it becomes a wonderfully relaxing way to spend half an hour napping.. I mean the game seemed great. I loved Viridi. But when I start it, it doesn't even open. I get a black screen then it stops responding. I meet all the system requirements too.. I kinda expected more to be honest, even for five bucks. The sounds are kind of low quality, harsh, the enviroments you're supposed to light up start pitch black so you're groping around trying to start your fire and even then sometimes they stay pitch black and you just have this low quality mask+effects=flame in the middle of your screen. Official Changes List for Updates v1.2 & v1.5:
Sup everyone! Just letting you know the new update I mentioned in the last announcement will be released tonight! This update doesn't bring anything exciting, it's just a bug fix. As some of you may have noticed, there were ways to escape the boundaries of every map, so I went through every single map and fixed that problem... :-) I'll keep looking for potential exploits but if you find anything else that needs to be fixed please make sure to let me know so I make the necessary changes. As for the Update #4 (v1.5)... It shouldn't take long, the updates will be substantial but not necessarily difficult to finish however, I won't promise an specific release date, but it shouldn't take longer than two weeks. That's all. I hope you liked this little heads up and please share this game with friends and family, we haven't reached 50 downloads so it would be awesome if we did :D Have a great day/night everyone!. Hello!!: Hi! I'm Badru! I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!! I just made a Steam Creator page for myself here, if you want to follow my work: And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past? https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/?curator_clanid=35059002 And also give it a follow! I think I'll be posting development updates over there very soon :). Update #2 - Version 1.0: Hey everyone! It's here! The new update with new stuff for you to enjoy! This update brings to the table the following: - Replaced Level 04 - Added level 08 - Tweaked ammo crate and omni crates, this way you won't have tons of ammo left after every wave - There are respawnable powerups scattered around maps, this way if you lack ammo you can run around a map until more ammo or health respawns... takes a while tho. To Do for Version 1.5! - Add new SCP (I have been working on it a little bit more, mostly the animations) - Add muzzle flash and impact effect to weapons - Change pistol sounds - Update bulletin board (since I forgot to do it this time around lol) - Change ambience sounds of maps - Maybe add music? - Replace one or two more maps. That's all for now, hope you like this little update and have fun! Have a good day/night everyone!. Price Change: Hello everyone! After receiving some messages and some thinking I've decided to lower the game's base price from 7.99 to 4.99! The price is now more "fair" considering what the game currently has but it will not go lower than that, since this game, like many others take time and effort so it would also be unfair to developers to request a near free product. Sorry to those who have already purchased the game before the price change, the game will keep its current price going back to the original after the game goes from Early Access to Full Release. Thank you for reading and have a great day/night everyone!. Spring Cleaning: Just some light cleaning before we stop patching this over the summer. More updates come fall or winter, I suspect!
- Badru. Halloween Update!:
Sup everyone! Yep, I'm still alive! Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless! I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2. Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring: - Muzzle flash effects on weapons and impact effects on projectiles The weapons look kinda bland without these, I'll add them for this update instead of v1.5 - Contact shadows This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up. - Fix player clips Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that. - Occlusion issues There are objects that disappear when you look at them from certain angles, I'll fix that too. And last but not least!!! It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have. I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well. Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process. That's all, thank you for taking the time to read, have a great day/night everyone!
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